The name Fìkh Gq-727i Ænjĭov is derived from the Constructi language, as Fìkh Gq-727i Ænjĭov was founded by Ue-62r 'Omega' Glkê, who was culturaly Constructi.
Climate
Fìkh Gq-727i Ænjĭov has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 14°C (57°F). Fìkh Gq-727i Ænjĭov receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Gq-727i Ænjĭov covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3884 m (12742 ft) above sea level.
Overview
Fìkh Gq-727i Ænjĭov was founded durring the early 12th century in winter of the year 1149, by Ue-62r 'Omega' Glkê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ue-62r 'Omega' Glkê.
Fìkh Gq-727i Ænjĭov was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Gq-727i Ænjĭov is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Fìkh Gq-727i Ænjĭov is buildings are located arround a single crampt paverstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
A look around Fìkh Gq-727i Ænjĭov makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Fìkh Gq-727i Ænjĭov’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.
Civic Infrastructure
Fìkh Gq-727i Ænjĭov has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Gq-727i Ænjĭov.
Fìkh Gq-727i Ænjĭov has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fìkh Gq-727i Ænjĭov has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Gq-727i Ænjĭov has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Gq-727i Ænjĭov has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Gq-727i Ænjĭov's public wards, blessings, and other arcane systems.
Fìkh Gq-727i Ænjĭov possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Fìkh Gq-727i Ænjĭov has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Fìkh Gq-727i Ænjĭov has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Fìkh Gq-727i Ænjĭov's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Fìkh Gq-727i Ænjĭov there are no smells.
The Forgotten One near Fìkh Gq-727i Ænjĭov are known to be almost tame, such that they can be put to domestic use.
Fìkh Gq-727i Ænjĭov's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Necromancy energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4912 m2
Cattle and Similar Creatures: 304
Poultry: 3648
Swine: 243
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 121
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 3
Farrier: 9
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 4
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 8
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
370 of Fìkh Gq-727i Ænjĭov's population work within a Foundational Occupation.
25 work in Agriculture
83 work as Craftsmen
30 work as Merchants
59 work as Service Workers
34 work as General Laborers
12 work as Skilled Laborers
53 work as Civil Servants
37 work in Cottage Industries
18 work as Artists
19 work in Produce Industries
786 of Fìkh Gq-727i Ænjĭov's population do not work in a formal occupation, but do contribute to the local economy. 60 (5%) are noncontributers.
Points of Interest
Fìkh Gq-727i Ænjĭov's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Fìkh Gq-727i Ænjĭov used to be much richer, but something happened in the last (1480 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
In time immemorial, reportedly some time during the late 2nd century Lake Galilee began to boil, and released a thick toxic cloud from beneath its waters which brought great calamity to the entire nation, killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. The disaster brought an end to people, livestock, and buildings. The disaster is referred to as the Horror Wind.